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Not Raised By Wolves – Game Audio & Technical Sound Design

Project type

Game Audio Design & Implementation

Date

September 2024

Location

Vancouver

🐺 Not Raised By Wolves (2024)! This indie game has been my biggest project yet, spanning 5 months of intense sound design, music composition, and technical implementation. Every aspect of the audio was carefully crafted to enhance the eerie, immersive world of Not Raised By Wolves.

This project involved:
🎶 Music Composition & Editing – Setting the perfect tone for the game’s haunting atmosphere.
🔊 Dialogue Recording & Editing – Featuring voices for Harvey, LaCoyota, and the Evil PA Announcements.
👻 Enemy Sound Design – Creating growls, screeches, and whispers to bring the creatures to life.
🛠 Technical Sound Implementation in Wwise – Integrating all audio elements seamlessly into the game.
💻 C# Scripting for the New Invincible Mode – Modifying LaCoyota’s rigidbody in Unity to perfect the mechanics.

Collaborating with the Not Beaten By All indie team was an amazing experience, and I’m incredibly proud of how it all came together.

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