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Game Audio Implementation with Wwise

Location

Vancouver

Date

March 2024

Role

Sound Designer & Technical

Project type

Game Audio Implementation

🎮🎵 Step into the immersive world of game audio implementation with Audiokinetic’s Wwise! This project showcases my ability to design and implement dynamic, interactive soundscapes that elevate the gaming experience.

Using Wwise and Unity, I crafted and integrated a variety of in-game audio elements, including:

Ambient sounds that react to the environment.
Footsteps with real-time variation based on terrain.
Action-packed sound effects that enhance player immersion.
Adaptive music that shifts seamlessly with gameplay events.
This project demonstrates the power of middleware in game audio, showing how Wwise allows for greater flexibility and creative control in sound design. The result? A polished and immersive audio experience that responds dynamically to gameplay!

📽️ Watch the demo to see how sound design and implementation come together in real-time!

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